Friday, 4 November 2016

Mobile Technology






Mobile technology is described as ‘all those technological devices, which are portable and lightweight and either through data cables or through wireless connections and have internet capability.’ Keengwe & Bhargava (2014, cited in Beauchamp, G pg.89). Devices such as iPads, tablets and laptops seem to be more commonly used to support and enhance learning and development within the classroom as they provide apps such as Puppet Pals and Padlet for both practitioners and children to use. As technology is continuously developing and becoming more affordable for schools to purchase, can we assume that technology could potentially take over the role of teacher.


Keengwe & Bhargava (2014) Mobile Technologies in the Classroom. In Beauchamp, G. (2017) Computing and ICT in the Primary School: From Pedagogy to Practice. Second Edition, Routledge. Pg. 89 

2 comments:

  1. By doing research, I have also recognised the continuous, frequent use of mobile technology in educational settings and believe that the introduction of Apps that are relevant to education has had a big impact on learning and the fact that more curriculums and teachers are using this way of learning could suggest that they are under the high influence of technology. Domingo, M, et al, (2016) said, "It is this transformative nature of Apps that has helped mobile technology become a popular and powerful tool in Education."

    Domingo,M. and Gargante, A. (2016)Exploring the use of educational technology in primary education: Teachers' perception of mobile technology learning impacts and applications' use in the classroom. Computers in Human Behaviour, 56, pp.21-28.

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  2. I can agree that 'devices such as iPads, tablets and laptops seem to be more commonly used to support and enhance learning and development within the classroom', when I was in placement I encountered many apps that were being used in lesson time. The students were using maths apps on the iPads, they were then able to develop their numeracy skills but whilst playing games, which then made learning so much more enjoyable.

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